![]() ![]() It feels like there are a lot of great ideas in SOD2 that are only explored at a sort of surface level. Fog and rain affecting morale, maybe natural disasters, that sort of thing. I’d love to see weather effects added in that interact with the game’s various systems to enhance the survival and management of your community. There’s some cool ideas here to be sure, but they’re kind of choked out by the restrictions put in place. Unlike the rest of the game, there isn’t a whole lot of freedom in how you can customize your base and the slot limitations tend to railroad you into certain buildings while making others pointless since you don’t want to waste your slots on them. ![]() It also doesn’t take a whole lot of investment to start feeling like you’ve become self-sufficient, which is a weird place to be in a zombie survival game, though not necessarily a unique issue to SOD2.īase building is similarly disappointing. The game tries to break up the monotony by mixing in seemingly random events you can take on while you’re going about your business, but it never feels like it matters a whole lot. This allows some flexibility in creating a character without being overpowered.Īfter a couple hours playing SOD2, the appeal begins to wane some as it becomes clear the gameplay loop is a bit shallow and repetitive. Positive traits subtract points from the pool while negative ones add to it. I loved creating my character in Project Zomboid, for example, where I could select from a number of benefits and penalties using a pool of points. State of Decay 3 should have full character customization both in terms of physical appearance and a selection of clothing items, but also in terms of skills and traits. Your starting survivors have mostly fixed traits and fixed appearances and backstories. But there’s no way to customize your characters at creation. Undead Labs added the ability to find and equip cosmetic items in an update released last year, which sounds insane to me since the game was released in May 2018. I was genuinely surprised when I went to create my campaign in SOD2 and found out I couldn’t customize my pair of survivors. State of Decay 3 needs to be designed from the ground up as an online experience where players can progress together and there needs to be a competent network infrastructure supporting group play. Sure, you can earn Influence and loot for your own game, but that’s about it. You can’t progress alongside them, you can’t build, and worst of all client-based hosting structure leads to some serious lag and disconnect issues. When playing with friends you are simply there to help the host. These games look tailor made for co-op and yet the reality couldn’t be further from the truth. Better Co-OpĪnyone who’s taken a cursory glance at State of Decay 2 will almost instantly see the potential for a fun multiplayer experience inherent to its design. Now that I’ve played SOD2, this is some of what I’d like to see in the next game. It’s clear the sorts of things I want from this game aren’t likely to come in SOD2, but with the next game in the series, which was confirmed to be happening all the way back in June 2018. In short, I don’t think the new update is the sort of transformative upgrade the game needs, but I am mostly enjoying what I’ve played so far. ![]()
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