![]() ![]() While the company announced a slate of upgrades for the tool that are coming in the near-term, version 3.5 update, there were also demos and announcements of a mix of 3.5 and later features - showing the company's commitment to continuous engine development.įor example, the team is working on a social API which will debut in 3.5. This smooth interaction is going to take us to the next level," he said. "We actually show the assets in the inspector before you buy. The Asset Store's "top seller will make over $20,000 this month," he said, and the top 15 "on average make over $5,000 a month."įrancis promised "a much, much deeper integration into Unity" for the store. ![]() Three tool success stories he pointed out were uScript, a graphical scripting language "designed by some of the guys who had a hand in Unreal Kismet," RAGEspline, a "really high quality" 2D vector graphics tool, and Strumpy Shader Editor, a tool made by a former 2K Australia BioShock developer that is "so awesome we had to go out and hire him," said Francis. "We now have people full time whose job is to find content out there and get it on the store," he noted. So far, 1,860 packages have launched onto the store, and $140,000 a month in sales is being generated as of September 2011. "The Unity community is good at really helping each other," he said, and it was a natural outgrowth of that. if you're small it's really nice to be able to not fill these shoes." The vision, he said, was that since "to make a game there's such a diverse skill set you need to have. Last year at Unite, the engine provider announced the Unity Asset Store, in which developers can sell tools and assets they developed.Ĭo-founder and CCO Nicholas Francis came to the stage to talk about the successes the Asset Store has seen since it launched. He also noted that, as of recently, "we support all three current gen consoles - PS3, Xbox 360, and Wii." The first Xbox 360 game built with Unity launched "just a few days ago." "We estimate 200 games on Android." That said, "our iPhone product is still the leader of the pack," he confirmed, with 200 top 100 games developed on Unity. "We put out the full release of Android, March this year, and it's already selling half as well as our iPhone product", said Helgason. The Mecanim team was formed by EA and Ubisoft veterans who have worked on titles such as Assassin's Creed and the EA Sports lineup. Helgason also announced the company's first acquisition - of Montreal-based startup Mecanim, which is working on a character animation tool that will be integrated with the product down the road. ![]() The Unity team has expanded to 150 across its offices, and the engineering staff alone has grown from 39 to 64 people. As far as cities go, in order, it's Seoul, Beijing, Shanghai, Taiwan's Nei-Hu, Melbourne, Moscow, Sao Paulo, Los Angeles, Tokyo's Shibuya district, and Montreal. Helgason also revealed the top 10 countries where Unity is most used, in descending order: U.S., China, South Korea, Japan, UK, Canada, Brazil, Germany, Russia, and Taiwan. "We've made a lot of mistakes over the years but we're still getting there as a company. "We wanted to take the most powerful game development technology in the world and package it up so anybody could use it."Įarly on, a consultant told the team that "The odds of getting there are 1 to 1000," but he believes Unity has that goal in its reach. "We always believed and felt that Unity has to be big to fulfill its mission of democratizing game development," he said. However, the team always dreamed big - even when it was three people. He recollected that the company's first Unite conference - this is the fifth - had only 70 attendees and was so underfunded that the company could not afford to pay its catering bill. The conference continues until this Friday at San Francisco's Masonic Center. ![]() This year, he revealed, 1,200 people registered for the Unite conference, which offers 41 sessions with 70 speakers. The presentation began with CEO and co-founder David Helgason taking the stage to reflect on how far the company has come since it was first formed. The second theme is that Unity is remaining developer-focused, by offering upgrades soon and in the future that improve workflow for big and small teams - catering to the new constituencies changes in the market have brought as bigger teams form around social, mobile, and browser-based projects, while not forgetting the core, small iOS- and web-focused developers that have made the development platform a success so far. The engine provider is gunning to scale up the quality of the games that can be created with the tool by including new tools to support bigger, more elaborate titles at better performance on today's mobile devices. If there were two threads running through the Unite 11 keynote today in San Francisco, it's these. ![]()
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